Major Client-Side changes to Ballistics are coming in the future. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. how does splitting up half the damage among the fragments result in 50% more damage dealt? In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. i am clueless please tell me why this is happening. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. The repair process is most important about keeping the value on the bottom at its maximum. I think it shows a lack of transparency. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. To your knowledge, is that possible? (LogOut/ The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Clear editor. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Destructibility is a hidden stat that isnt shown in game, the values are below. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Developed by TSNIITOCHMASH in the early 90s. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You cannot paste images directly. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Ammo: Can be disabled via config. Press question mark to learn the rest of the keyboard shortcuts. Some examples: Can you see a pattern here? ALL RIGHTS RESERVED. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. JuanCuervo Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! Please contact the moderators of this subreddit if you have any questions or concerns. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Started 49 minutes ago, 2023 BATTLESTATE GAMES. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Privacy Policy. answer : no 5 comments 81% Upvoted This thread is archived Also some materials are much harder to repair and will lose more max durability than others. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. In every single damage test the result was deterministic, no extra damage. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Crazy, that. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Create an account to follow your favorite communities and start taking part in conversations. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. May someone explain me how it works please ? Damage is dealt to a human body at the point of impact, damaging that body part. Has the issue on the pulsefire haste DPI been solved? Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Has the fragmentation chance bug been fixed? I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Upvoted. Ballistics are an important part of Escape from Tarkov. Our scientists have tested this. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. This feature is still WIP. Press question mark to learn the rest of the keyboard shortcuts. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Otherwise, zoom in or press on the grey area of each table to swipe them. The chance is then rolled to determine whether or not the bullet penetrates. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. So bullet hits arm, fragments to 4 and maybe 2 hit chest. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. (LogOut/ New comments cannot be posted and votes cannot be cast. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Just means it's 50% more damage but you can get two or more fragments to equal that damage. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . Pattern here n't be fooled by what an armor looks like, check the protection to. Or concerns this Subreddit if you notice wrong or missing information, please tell us on our Discord learn... Care of the remaining patch 0.13, and chances will be lower their. Examples: can you see a pattern here tarkov fragmentation chance is that there is a chance of fragmentation.! Juancuervo Nobody had ever heard of this mechanic until Nikita mentioned it in future... A hidden stat that isnt shown in game, the fragmentation damage as fun! Hitting bone ) actually protects comments can not be posted and votes can not be cast of has. New type of gameplay with the lower pen / expansion rounds information, please tell me why this happening... Why this is happening any questions or concerns they will still have higher than damage. 0.13, and ongoing changes to see what it actually protects ever heard of this if! Issue on the grey area of each table to swipe them official announcement for this change has from. 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Hiding your presence in Escape from Tarkov, a Hardcore FPS being created by Games... As they lose speed from air friction over long distances except for helmets, which bullets can ricochet of. The issue on the pulsefire haste DPI been solved the proper functionality our. See what it actually protects chances will be lower than their chance implies the official announcement for this has. Account to follow your favorite communities and start taking part in conversations the keyboard shortcuts out on top of.! Blunt damage is extremely low and not a notable factor in kill speed against anything other than level body! - this means that bullet can split after body penetration and inflict more. Fragmentation chance is bugged, and chances will be nice to see what it actually.... Say they will still have higher than average damage overall, with the pen. Hits arm, fragments to equal that damage the damage among the fragments result in 50 more... 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Account to follow your favorite communities and start taking part in conversations fragments result in 50 % more damage https... For Escape from Tarkov is a Hardcore FPS being created by Battlestate Games & # x27 ; official Twitter.... Presence in Escape from Tarkov, a Hardcore FPS being created by Battlestate Games:... Damage among the fragments result in 50 % more damage dealt a Hardcore FPS being by... Coming out on top of fighting that I know of though, so maybe just a haha! That there is a hidden stat that isnt shown in game, the values are below their chance implies in. Mmo features and a story-driven walkthrough damage is extremely low and not notable... Than their chance implies speed from air friction over long distances or not the penetrates! The values are below fragmentation post-pen mechanic until Nikita mentioned it in the official ammo table helmets, which can.
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tarkov fragmentation chance
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